

Now, we write our two Wiggle variables out.

The percent sign acts as a remainder operator and returns the remainder left over when one operand is divided by another. We need a variable for time, both for these Wiggle expressions and our final Linear expression. Octaves is the octaves of noise value, or complexity of the wiggle path. These are frequency, amplitude, octaves, multiple, and time. But, Wiggle can have up to five values in the parenthesis.

You may know that Wiggle usually has two values in parenthesis, the frequency and amplitude. We can have something like this: freq=4 amp=50 dur=2 Now we make two Wiggle variables and set them equal to a Wiggle expression. Amplitude refers to the amount of pixels moved, or wiggled. A variable for frequency, amplitude, and duration is needed. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.įirst, we need to set variables. This happens because the functionality/content marked as Google Youtube uses cookies that you choosed to keep disabled. Some contents or functionalities here are not available due to your cookie preferences! In fact, we're going to create two wiggle expressions and switch between them by using a linear expression. To do that, we need to create an expression. But, there can be difficulties in making your Wiggle loop. In fact, it was the first tutorial presented on my channel. You probably learned the Wiggle Expression early on in your After Effects career.
